A shinigami, as a god of death, can kill any person—provided they see their victim's face and write their victim's name in a notebook called a Death Note. One day, Ryuk, bored by the shinigami lifestyle and interested in seeing how a human would use a Death Note, drops one into the human realm. High school student and prodigy Light Yagami stumbles upon the Death Note and—since he deplores the state of the world—tests the deadly notebook by writing a criminal's name in it. When the criminal dies immediately following his experiment with the Death Note, Light is greatly surprised and quickly recognizes how devastating the power that has fallen into his hands could be. With this divine capability, Light decides to extinguish all criminals in order to build a new world where crime does not exist and people worship him as a god. Police, however, quickly discover that a serial killer is targeting criminals and, consequently, try to apprehend the culprit. To do this, the Japanese investigators count on the assistance of the best detective in the world: a young and eccentric man known only by the name of L. [Written by MAL Rewrite]
The name Tarou Sakamoto once instilled fear in every villain. No other professional hitman matched his prowess, and fellow assassins revered him. However, Sakamoto fell in love. In five short years, he married, became a father, put on some weight, and traded his weapons for an apron as he became the owner of a humble convenience store. Although Sakamoto is decidedly retired, he finds his old life of crime hard to shake off. His former partner, Shin Asakura, reappears and resolves to stay with Sakamoto's family under their strict no-kill rule. To make matters worse, a large bounty is placed on Sakamoto's head. Numerous assassins now pursue him—but they are in for a surprise. Sakamoto has not lost his edge, and no matter what tricks his enemies pull, he will fight off every last one to protect his dear family.
Ever since Rakurou "Sunraku" Hizutome started to play the extremely popular virtual reality game Shangri-La Frontier, he has truly fallen in love with it. Sunraku has quickly made a big name for himself by fighting two of the seven unique, nearly unbeatable monsters, which is unthinkable for most players. To progress the game's story, he sets out on an adventure with his leporine guide, Emul, to acquire a magic operation unit from an ancient workshop. Though Sunraku breezes through this quest alongside his clanmates Towa "Arthur Pencilgon" Amane and Kei "OiKatzo" Uomi, there seems to be an ulterior motive as to why the two of them decided to help Sunraku in the first place. Nevertheless, Sunraku gains valuable knowledge and allies, critical for his advancement in the game. By seeking out powerful enemies and unraveling the inner workings of the game's world, Sunraku may just change Shangri-La Frontier forever.
Ever since Rakurou "Sunraku" Hizutome started to play the extremely popular virtual reality game Shangri-La Frontier, he has truly fallen in love with it. Sunraku has quickly made a big name for himself by fighting two of the seven unique, nearly unbeatable monsters, which is unthinkable for most players. To progress the game's story, he sets out on an adventure with his leporine guide, Emul, to acquire a magic operation unit from an ancient workshop. Though Sunraku breezes through this quest alongside his clanmates Towa "Arthur Pencilgon" Amane and Kei "OiKatzo" Uomi, there seems to be an ulterior motive as to why the two of them decided to help Sunraku in the first place. Nevertheless, Sunraku gains valuable knowledge and allies, critical for his advancement in the game. By seeking out powerful enemies and unraveling the inner workings of the game's world, Sunraku may just change Shangri-La Frontier forever.
After his father's death and the destruction of his village at the hands of English raiders, Einar wishes for a peaceful life with his family on their newly rebuilt farms. However, fate has other plans: his village is invaded once again. Einar watches helplessly as the marauding Danes burn his lands and slaughter his family. The invaders capture Einar and take him back to Denmark as a slave. Einar clings to his mother's final words to survive. He is purchased by Ketil, a kind slave owner and landlord who promises that Einar can regain his freedom in return for working in the fields. Soon, Einar encounters his new partner in farm cultivation—Thorfinn, a dejected and melancholic slave. As Einar and Thorfinn work together toward their freedom, they are haunted by both sins of the past and the ploys of the present. Yet they carry on, grasping for a glimmer of hope, redemption, and peace in a world that is nothing but unjust and unforgiving.
Smart, refined, and strikingly gorgeous, half-Russian half-Japanese Alisa Mikhailovna Kujou is considered the idol of her school. With her long silver hair, mesmerizing blue eyes, and exceptionally fair skin, she has captured the hearts of countless male students while being highly admired by all others. Even so, due to her seemingly unapproachable persona, everyone remains wary around the near-flawless girl. One of the few exceptions is Alisa's benchmate Masachika Kuze, a relatively average boy who spends his days watching anime and playing gacha games. Despite his nonchalant demeanor, Masachika is the sole student to receive Alisa's attention. Unable to be fully honest, Alisa is frequently harsh on Masachika and only expresses her affection in Russian. Unbeknownst to her, however, Masachika actually understands the language yet simply pretends otherwise for his own amusement. As the odd pair continues to exchange witty and playful remarks, their relationship gradually grows more romantic and delightful—and Alisa might finally learn to freely convey her true feelings.
Makunouchi Ippo has been bullied his entire life. Constantly running errands and being beaten up by his classmates, Ippo has always dreamed of changing himself, but never has the passion to act upon it. One day, in the midst of yet another bullying, Ippo is saved by Takamura Mamoru, who happens to be a boxer. Ippo faints from his injuries and is brought to the Kamogawa boxing gym to recover. As he regains consciousness, he is awed and amazed at his new surroundings in the gym, though lacks confidence to attempt anything. Takamura places a photo of Ippo's classmate on a punching bag and forces him to punch it. It is only then that Ippo feels something stir inside him and eventually asks Takamura to train him in boxing. Thinking that Ippo does not have what it takes, Takamura gives him a task deemed impossible and gives him a one week time limit. With a sudden desire to get stronger, for himself and his hard working mother, Ippo trains relentlessly to accomplish the task within the time limit. Thus Ippo's journey to the top of the boxing world begins. [Written by MAL Rewrite]
One year after the events at the Sanctuary, Subaru Natsuki trains hard to better face future challenges. The peaceful days come to an end when Emilia receives an invitation to a meeting in the Watergate City of Priestella from none other than Anastasia Hoshin, one of her rivals in the royal selection. Considering the meeting's significance and the potential dangers Emilia could face, Subaru and his friends accompany her. However, as Subaru reconnects with old associates and companions in Priestella, new formidable foes emerge. Driven by fanatical motivations and engaging in ruthless methods to achieve their ambitions, the new enemy targets Emilia and threaten the very existence of the city. Rallying his allies, Subaru must give his all once more to stop their nefarious goals from becoming a concrete reality.

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